![]() Please report any issues you have with converting old mods to the new format. There have been some changes to calls and databases, which will be the biggest cause of issues with older mods and complicated scripting If there are any errors, they will have to be fixed manually. ![]() * Load the mod in the new editor, resave your terrain and regenerate your AI grid. \Divinity Original Sin Enhanced Edition\Data\Editor\Mods\YourMod. When you have the files in place, open the meta.lsx file in. \Divinity Original Sin Enhanced Edition\Data\Editor\Mods\YourMod \Divinity Original Sin\Data\Editor\Mods\YourMod to. \Divinity Original Sin Enhanced Edition\Data\Public\YourModĪnd. \Divinity Original Sin\Data\Public\YourMod to. \Divinity Original Sin Enhanced Edition\Data\Mods\YourModĪnd. \Divinity Original Sin\Data\Mods\YourMod to. * Warning: keep a backup of the old mod files If you want to try to recover and fix your old mod, there is a workaround to get it to load in the new editor: If you try to load an old mod into the new editor, you will get an error message. Not only did we add many features, but the internal data structure and story changed quite a bit as well.įor this reason, we are not officially supporting the conversion of mods from the old editor to the new one. ![]() Please keep in mind that the original game and the Enhanced Edition are two vastly different games. The Divinity Engine: Enhanced Edition is an updated version of the editor that was used to create Divinity: Original Sin - Enhanced Edition.
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